
Hannah Liss
Illustrator | Motion Designer | Concept Artist
Featured Works

The linocut blend illustration of a stargazer lily and amaryllis used as an universal design.

A colorful and whimsical depiction of the lovable robot character from the Ratchet and Clank video game franchise.

Rendered bear's head roaring, emanating a sense of power and adventure. The earthy tones and textured added depth and dimension to the illustration, creating a visually compelling image.

The linocut blend illustration of a stargazer lily and amaryllis used as an universal design.
Meet The Designer:
Hannah Liss
Illustrator | Motion Designer
I'm Hannah Liss, a recent graduate graphic design student from Spokane, Washington, focused on concept art, illustration, and animation. I’ve always been drawn to storytelling—especially the kind that blends style, emotion, and atmosphere like in Persona by Atlus or Sly Cooper by Sucker Punch. A high school trip to France and Spain, and standing in front of works at the Louvre, helped me see how art can be both personal and universal. That interest only grew after visiting France and Spain in high school—standing in the Louvre reminded me that art doesn’t have to explain itself to be powerful. I started at SFCC and later transferred to Eastern, earning my bachelor’s degree with added focus in animation and game design. Outside of design, I’m usually drawing, baking, or playing story-rich games—activities that fuel the way I think and create. My goal is simple: work with people across the globe to build creative work that matters and sticks.
